Shoe Shopping Experience

Service re-design
Summary
Our challenge was to improve the service design of the shoe shopping experience for busy working professionals. With our research findings, we created The Feeting Room, a self-service shoe shop, from browsing experience to fitting and checkout. Our prototype testing proved the potential in this concept, with areas to improve.
Team

Rina Chai
Shu Ying

Duration

2 Weeks

My Role

Contextual Inquiry
User Interview
Prototyping 
Usability Testing

Tools

Figma
Adobe Illustrator
Goole Forms

The Challenge

The growing demand and investments for the Global Footwear Market is a challenge to keep the in-store shopping experience relevant. A service redesign with new technology would improve the relevance in the shoe shopping experience.

The Research Methods

Contextual Inquiry
User Interview
Persona
Customer Journey Mapping
Prototyping 
Usability Testing

The Discovery

We observed customers at 4 shoe stores to understand their shopping behaviours and pain points. We then interviewed 6 participants to validate our observations and understand the end-to-end shoe shopping experience. We used affinity diagramming and the 5Es framework to synthesise our findings.

Target Participants
  • Customers who have shopped for shoes online/offline
Interview Questions
  • What are the motivations for buying shoes?
  • What are some considerations when buying shoes? How do people prioritize the different considerations?
  • What are the frustrations and difficulties when buying in-store/online?
Space Issues
  • Seating areas were crowded with shoppers and non-shoppers alike.
  • Customers had difficulties using the mirrors due to overcrowded conditions.
Information-seeking Issue
  • Customers expect staff to be knowledgeable about the products they stock.
Time Issues
  • Customers had a lot of idle time waiting for staff to come back with their shoes.
  • Staff had to make multiple trips to the stockroom to get sizes for different shoes for the same customer.

We were overwhelmed by the vast findings of the online and offline shoe shopping experience. Due to the limited time, we decided to prioritise on the in-store shopping experience and consider online as the next steps.

The Definition

Following our findings, we created a persona and customer journey map to help us focus on our customer's ideal goals and expectations when shoe shopping.
These problem statements guided us to our ideation stage.

Problem Statements
  • Carrie wants suitable facilities to try on her choices, but have difficulty locating available space, seating and mirrors especially during busy weekends.
  • Carrie wants more information on shoes she’s considering, but does not enjoy interacting with staff, as they’re either too pushy, not available when needed, or not knowledgeable enough.
  • Carrie needs a worry-free fitting experience to try different sizes, styles and colours but finds the process bothersome because she has to rely on the staff.

The Development

Store layout rearranged

With the consideration of a self-service experience, we reviewed the store layout. Spaces were regrouped based on 3 shopping stages; Browsing, fitting and checkout. 

Current Store Blueprint

Proposed Store Blueprint

Knowing through browsing

Customers can find product details, such as shoe-size availability and material use on digital signages, Feeting Room card and mobile website. 

Try at your own time

The Feeting Room provides personal facilities such as available space, seating and mirrors to try on your shoes. 

Tests and iterations

We conducted a usability test on 5 participants with the 1st iteration to prove its concept and understand its ease of use in browsing, fitting, checkout and calling for assistance. We applied Net Promoter Score (NPS), Semantic Differential Scale (SDS), Single-Ease Questions (SEQ) and System Usability Scale (SUS) for further quantitative analysis.

Key Issue #1

Uncertain about the steps in using the self-service kiosk. 

Iteration
  • Shifted the barcode scanner and card slot to the left so that steps are in sequential order, from left to right and top to bottom.
  • Steps illustrated by the kiosk parts as a visual aid.
  • Include “Pay” and “Pack” steps in the progress bar so that customers know that payment can be done in the Feeting Room kiosk.

1st iteration prototype (left) and 2nd interation prototype (right).

1st iteration prototype, low-fidelity.

2nd iteration prototype, high-fidelity.

Key Issue #2

Don’t mind self-service kiosk but expect sales assistance around if they need help.

Iteration
  • Enhanced the visual affordance of the call for assistance button.

With the findings from the 1st test, we made improvements to the 2nd prototype iteration. For the 2nd test, we increased the tasks difficulties’ as we found the previous tasks to be easy and unrealistic. eg. Customers would try on several shoe designs at the same time instead of one-by-one.

The Outcomes

Space and facilities are suitable
  • SDS results showed that customers appreciate the private space to try shoes at their own pace, without feeling pressured to make a decision. 
  • However, self-service experience still felt transactional.

Semantic Differential Scale (SDS) results from 1st and 2nd iteration prototype testings.

Product information are easily found
  • SEQ results showed that finding product details on the digital signage, mobile website and Feeting Room card was easy.
  • Browsing process with the Feeting Room card was more straightforward and less confusing than the mobile website.

Single Ease Question (SEQ) results from 1st and 2nd iteration prototype testings.

Net Promoter Score (NPS) and System Usability Scale (SUS) results from 1st and 2nd iteration prototype testings.

Concerns over the fitting experience
  • SUS and NPS results showed that customers are interested in trying the self-service Feeting Room experience again.
  • However, the amount of shoes and additional styles/colours to try on at the Feeting Room is still unclear.
  • Shoe condition is also a concern before making purchase. 

The Next Steps

1. Further Iterations
2. Stakeholder interviews & shadowing in-store staff
3. In-store Usability Testing (High-fidelity)
4. Online to Offline Integration

The Lessons

Business

Working with teammates from different backgrounds allowed me to learn the business factors in service design and new metrics to help support our analysis.